Marking 20 years since Guitar Hero hit the market across the Atlantic, giving players everywhere the means to feel like a rock star. Not literally, but try convincing someone who's nailed Free Bird’s lengthy instrumental break in front of a packed crowd of friends.
Developed by Harmonix, Guitar Hero provided users with a plastic guitar peripheral to follow coloured notes moving along the display synchronized to the music. Every sequence corresponded to specific notes, producing the sensation of an authentic live show.
The studio previously tried its hand with rhythm games prior to teaming up with the publisher, later acquired by Activision in 2006. Together, they laid the foundations for a surprising billion-dollar series which made a significant influence on numerous musicians included, introducing classic groups to a new generation of younger players.
A former executive, ex-chief operating officer from the developer, remembers the early financial challenges of licensing the songs – despite the fact the first two games mostly used cover versions.
“We rerecorded all the music because the cost prohibitive,” he explains. “Even with the publishing rights by themselves, it proved nearly impossible. We failed to secure bands like the Who – the publisher had virtually no money, and our team was pretty convinced the project would flop. But once Guitar Hero took off, album purchases and radio play were going up, all artists desired to be in.”
He adds: “Among the amazing things was the number of mothers and fathers reached out and thanked us for introducing their kids to the music they loved. It evolved into an intergenerational phenomenon.”
Classic Rock Gains Younger Fans
Northern Irish blues-rock band one featured act had their track on the 2008 game the popular installment. Lead musician Paul Mahon recalls the way the game brought older hits to the forefront: “Guitar Hero offered a larger, new demographic. Generally such music was considered outdated material, however when it was included in the game young people were finding it, suddenly it was cool. That legitimised it, and got rid of the ‘dad rock’ label. It provided our catalog a new life.”
In 2008, the Answer’s first record remained unreleased stateside, meaning the game was a key medium of discovery for the band during their a North American tour supporting AC/DC. “The roadies had on the song on the tour bus, and some of them recognized us thanks to the game,” he notes.
Major Band Spin-offs Enduring Influence
Music's heavyweight names soon took advantage of the series’ popularity, with Aerosmith, Metallica and Van Halen featuring in dedicated spin-off titles centered around each band’s catalogue and associated lore, visuals and rock’n’roll mythology. For example, the Aerosmith edition, it was said to have made the group greater revenue compared to their records. It moved more than half a million copies in its first week, and sales of their songs saw an increase of up to 40% during an era when the music business was already collapsing.
Guitar Hero still motivates quick-handed fanaticism within the community. Earlier this year, an online personality completed an impressive attempt featuring the challenging track – a notoriously difficult anthem popularized through the game – using a fan-made version, a no-cost alternative with similar mechanics and extensive personalization features. This track is difficult even in the hardest setting, let alone played at double speed and without missing every one of the thousands of cues. The streamer claimed requiring nine months of practice.
“The game is a fun, fantasy thing. Just as with Call of Duty, that doesn’t mean you ought to pick up actual weapons and enlist,” says musician the artist.
The band previously completed a successful tour before their hit appeared on Guitar Hero III, but Li says it made them a household name. “I recall our distributors calling to tell me that our records were moving like crazy,” he says. “It exploded on the subsequent tour, and we were playing right ahead of the headliners on the Mayhem festival.”
In fact, the band's visibility from Guitar Hero proved so vast that it has threatened to overshadow all other the band has done. Recently, the song featured in a trailer for a major film. “In the past I felt otherwise, but now I accept it,” Li says. “If you only hear a single track, that's fine – each person has a unique musical journey and I'm pleased we played a role of people’s lives”.
The Lasting Legacy of a Plastic Guitar
The best marketing, be it for cars, apparel or video games, extends beyond mere transactions – it inspires a longing. Did Guitar Hero harness this? “Precisely what our team trying to create,” Dornbrook says. “The excitement of performing as a rock star in the spotlight. From day one, the co-founders believed humans have a natural human desire to create songs, and their goal was to use technology to allow people to participate”.
Most of Guitar Hero games came out over a mere half-decade between 2005 and 2010, including derivative titles like the DJ version, complete with a turntable controller, and the band-focused game. After that, the publisher’s interest on peripherals died down, aside from a brief comeback several years later.
Titles such as the fan project and Fortnite Festival have maintained the scene alive, with expectations of something from the founders on the way. Recently formed developers has begun production on its debut music game. The initial creators are both involved as special advisers. Are gamers prepared to welcome another game following Guitar Hero?
“Our team believed such titles could be similar to sports games where you can releases,” Dornbrook says. “With abundant new music that it could be perennially popular, thus I remain hopeful. There’s no reason for it to continue with new generations.”